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An upcoming strategy game for PC that combines deep, organic and realistic city building with large scale, tactical battles.

Hand crafted by a solo developer, it utilizes the power of Unreal Engine to give the RTS/Builder genre a fresh spin.

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ORGANIC CITYBUILDING

Manor Lords aims to provide a gridless, organic city-building experience with full freedom of placement and rotation, but utilizing snapping tools to make the planning more comfortable.

The building mechanic is motivated by the growth of real medieval towns and villages, where major trade routes and landscape often influenced how the settlement shaped and developed.

 
 

HISTORICAL REALISM

While the game is not set in a particular century, every building is inspired by historical references from XI-XV century Europe.

Fields must be plowed by a team of oxen, iron bloomed in a bloomery, the sheep herded on the open pastures governed by the Lord of the Manor…

This combined with an attention to detail is the key to immersing yourself fully in the medieval fiefdom you rule.

The seasons pass, the weather changes, towns can rise and fall to war, disease or famine.

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LARGE SCALE BATTLES

It wouldn’t be a true medieval experience without armoured soldiers duking it out on the battlefield!

Manor Lords aims to portray battles that feel real, with large scale unit formations, morale, flanking, fatigue , weather and equipment all coming into play.

Position your troops wisely. Even a smaller force can beat a large one, if commanded well,

Cavalry, fortifications, units on walls, gunpowder and siege engines (trebuchets!) are a work in progress and will certainly be present in the final game.

 

The tech behind it

 
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MOTION CAPTURE

Mocap goes well in pair with 3d scanning to make the art direction of the game more shifted towards realism and immersion.

It especially helps to give the battles a more natural and authentic feel.

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PHOTOGRAMMETRY

Utilizing Quixel Megascans as well as hand-made photogrammetry has sped up the development greatly, but also increased the visual fidelity.

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SIMULATION

Destruction simulations are pre-calculated in Houdini to allow the most detailed visuals, with possible use of real time cutting-edge Chaos Physics in the future. The pre-fractured structures are used for construction process as well.